Method of Playing a Card
To play a card, one must go through the following steps:
- Make sure there are enough Nodes in the Node Area to fulfill the node requirement. For example, certain cards can only be played once on a single turn.
- Make sure there are enough Nodes in the Node Area to fulfill the node requirement. There must be a number of active and sleeping nodes equal to or greater to the given requirement.
- Set the card onto the field.
- For cards that choose from a variety of effects, choose which effect
- For cards that have a target, specify the target
- Pay the required node cost for the card.
Essentially, the "Node Requirement" refers only to the number of Nodes that must be in your Node Area - the "Cost" is what specify how many Nodes you actually have to use.
If this card is successfully placed onto the field, if it has effects that state "When this card comes into play...", those effects now take place.
There are two states, or "modes", of a card: active and sleeping. In general, cards in the sleeping mode cannot perform most typical actions.
For instance, characters first come into play in the sleep mode, meaning they cannot attack or defend until they are later made active during that player’s next Active Phase.